Interactive Experiences & AI Agents

Designing the Future of Play.

My passion for **gadgets and gaming** is the driving force behind my exploration of **AI in interactive design**. I focus on building systems that automate complex game mechanics, procedural content, and realistic agent behavior.

Interactive Demos & Tech Concepts

Reinforcement Learning Agent Demo

Astro

A small project showcasing Q-learning for autonomous pathfinding in a space shooter concept.

Procedural Content Generation

BajMan

Demonstrates dynamic maze generation and simple agent behavior for a classic arcade style game.

Game Physics & Logic

Caterpillar

Project focused on custom physics and growth logic for a 'snake' style game, optimized for web deployment.

Game Board Simulation

Testris

A basic simulation illustrating efficient WebGL rendering and block manipulation logic.

These projects represent small, focused explorations into using technology to enhance and automate interactive experiences, demonstrating core skills in algorithm design and system integration.